Blender: 3B seçenekler: Revizyonlar arasındaki fark

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'''Bilgilendirme'''
*'''Bilgilendirme'''


3B Görünüm, nesne ve sahnelerinizi oluşturduğunuz alandır. Blender fare veya klavyenizle en verimli şekilde çalışabileceğiniz geniş bir araç ve seçenekleri destekler. Sizin düz(iki-boyutlu) ekranınız 3B uzayındaki bakış açınızdır.
3B Görünüm, nesne ve sahnelerinizi oluşturduğunuz alandır. Blender fare veya klavyenizle en verimli şekilde çalışabileceğiniz geniş bir araç ve seçenekleri destekler. Sizin düz(iki-boyutlu) ekranınız 3B uzayındaki bakış açınızdır.


Bu ayrıca eski, ve birçok özellik -ve seçenek- Blender'ın zengin alanlarıdır. Korkmanıza gerek yok! Birçok kullanıcımız tüm özellikleri hemen kullanmaz, bu tıpkı günlük konuşma dilimizde tüm kelimeleri telafuz etmememiz gibidir. Şimdi, sakince, adım adım bu özelliklerin neer yapabildiklerine göz atalım.
Bu ayrıca eski, ve birçok özellik -ve seçenek- Blender'ın zengin alanlarıdır. Korkmanıza gerek yok! Birçok kullanıcımız tüm özellikleri hemen kullanmaz, bu tıpkı günlük konuşma dilimizde tüm kelimeleri telafuz etmememiz gibidir. Şimdi, sakince, adım adım bu özelliklerin neer yapabildiklerine göz atalım.
*'''View Menu(Görünüm Menüsü)'''
Bu menü çalışma alanının görünümünün kontrol ve seçeneklerini sağlar:
    * Space Handler Scripts - Bu altmenü Uzay İşleyici Scriptlerini gösterir. Varsayılan olarak hiçbirşey yoktur.
    * Play Back Animation - Bu madde animasyonu geçerli kareden geriye doğru oynatır.
    * Maximize Window - This item maximizes the 3D View window to fill the entire Blender window, and once selected this menu item will change to Tile Window, if menu entry Tile Window is then selected the 3D View window will be restored to it’s previous size. Note that this feature is available for nearly every window types in Blender. As well as the menu entry, the shortcuts Ctrl↑ and Ctrl↓ can also act as toggles to maximize/tile not only the 3D View window, but also any window which currently has focus. In addition to these shortcuts, it is also possible to maximize/tile the currently focused window with shortcut ⇧ ShiftSpace, making it extremely convenient for laptop users, as they can quickly maximize/tile the currently focused window to work on another window such as the Buttons/Outliner windows, for example.
    * View All - This command zooms the 3D view to encompass all the objects in the current scene.
    * View Selected - This command zooms the 3D view to encompass all the selected objects.
    * Zoom Within Border... - This command allows you define the area you want to zoom into.
    * Set Clipping Border - This command allows you to define a clipping border to limit the 3D view display to a portion of 3D space. For more information on this command, see View Clipping Border in this chapter.
    * Align View - This submenu allows you to shifts your view to be centered on the cursor (Center View to Cursor, C). Center Cursor and View All (⇧ ShiftC) centers your view and zooms out so that you can see everything in your scene. You can also change your viewpoint to be through the active camera, and center the camera on the cursor (Align Active Camera to View, CtrlAlt0 NumPad). Instead of the cursor, you can center your view on the selected object (Align View to Selected, * NumPad).
    * View Navigation - This submenu contains commands for rotating and panning the view. Using these commands through the menu is not that efficient; however, like all Blender menus, the much-more-convenient keyboard shortcuts are listed next to the commands. Camera Fly mode moves your view through 3D space. Use the keys indicated to orbit your view, or hold down MMB File:Template-MMB.png and move your mouse. Use the keypad + NumPad/- NumPad keys to zoom, or scroll your mousewheel. See this page for more about navigating in 3D views.
    * Global View/Local View - Global view shows all of the 3D objects in the scene. Local view only displays the selected objects. To switch between global and local view use / NumPad. Accidentally pressing / NumPad can happen rather often if you’re new to Blender, so if a bunch of the objects in your scene seem to have mysteriously vanished, try turning off local view.
    * Orthographic, Perspective - These commands change the projection of the 3D view. For more information, see Perspective and Orthographic Projection. Generally you want to stay in Orthographic view.
    * Show All Layers - This enables all of the twenty layers in the 3D view, allowing you to see all objects that are in your scene (especially if you combine it with a View All action). When enabled, this item turns to Show Previous Layers, to go back to previous layers selection.
    * Cameras - This submenu lists all the cameras in the scene. Selecting one will make it the active camera. There is also a command (Set Active Object as Active Camera, Ctrl0 NumPad) that sets the current object (which doesn’t have to be a camera) as the camera, so you can see what the scene looks like from its point of view.
    * Side, Front, Top - These commands change the view to the default side, front, or top views. Pressing the Ctrl key changes to the “complementary” view: Ctrl3 NumPad for right side, Ctrl1 NumPad for back, or Ctrl7 NumPad for bottom-looking-up views.
    * Camera - This command switches the view to the current camera view.
    * User - This command switches to a user view. In most cases, this won’t seem to do anything, but if you are in the camera view or have orthographic projection on, the view will change to perspective (and leave the camera view, if applicable).
    * Grease Pencil... - This command will toggle the Grease Pencil floating panel, see this page.
    * Background Image... - This command will toggle the Background Image floating panel, which allows you to load and pick an image to display in the background of the orthographic 3D view, as well as adjust its size and position. This is useful if you have a picture (for example, a face) that you want to model from. Each pane (3D View window) has its own background image settings. Each pane can use (or not use) a background image independently. So, you can set Top view to have one image, Side view can have another, and Front another. Each view uses an image separately from the others. However, all can use be the same image if the image is one big composite of all views you want to reference; just use the offset values in each pane to position the image where you want it. Background images can be stills, movies (avi or sequences) or even a render from another scene. For movies, enable Auto Refresh and Blender will display the appropriate frame from the movie when you change frames in your animation (with an optional offset, Offs field).

01.22, 23 Mayıs 2010 tarihindeki hâli

  • Bilgilendirme

3B Görünüm, nesne ve sahnelerinizi oluşturduğunuz alandır. Blender fare veya klavyenizle en verimli şekilde çalışabileceğiniz geniş bir araç ve seçenekleri destekler. Sizin düz(iki-boyutlu) ekranınız 3B uzayındaki bakış açınızdır.

Bu ayrıca eski, ve birçok özellik -ve seçenek- Blender'ın zengin alanlarıdır. Korkmanıza gerek yok! Birçok kullanıcımız tüm özellikleri hemen kullanmaz, bu tıpkı günlük konuşma dilimizde tüm kelimeleri telafuz etmememiz gibidir. Şimdi, sakince, adım adım bu özelliklerin neer yapabildiklerine göz atalım.

  • View Menu(Görünüm Menüsü)

Bu menü çalışma alanının görünümünün kontrol ve seçeneklerini sağlar:

   * Space Handler Scripts - Bu altmenü Uzay İşleyici Scriptlerini gösterir. Varsayılan olarak hiçbirşey yoktur.
   * Play Back Animation - Bu madde animasyonu geçerli kareden geriye doğru oynatır.
   * Maximize Window - This item maximizes the 3D View window to fill the entire Blender window, and once selected this menu item will change to Tile Window, if menu entry Tile Window is then selected the 3D View window will be restored to it’s previous size. Note that this feature is available for nearly every window types in Blender. As well as the menu entry, the shortcuts Ctrl↑ and Ctrl↓ can also act as toggles to maximize/tile not only the 3D View window, but also any window which currently has focus. In addition to these shortcuts, it is also possible to maximize/tile the currently focused window with shortcut ⇧ ShiftSpace, making it extremely convenient for laptop users, as they can quickly maximize/tile the currently focused window to work on another window such as the Buttons/Outliner windows, for example.
   * View All - This command zooms the 3D view to encompass all the objects in the current scene.
   * View Selected - This command zooms the 3D view to encompass all the selected objects.
   * Zoom Within Border... - This command allows you define the area you want to zoom into.
   * Set Clipping Border - This command allows you to define a clipping border to limit the 3D view display to a portion of 3D space. For more information on this command, see View Clipping Border in this chapter.
   * Align View - This submenu allows you to shifts your view to be centered on the cursor (Center View to Cursor, C). Center Cursor and View All (⇧ ShiftC) centers your view and zooms out so that you can see everything in your scene. You can also change your viewpoint to be through the active camera, and center the camera on the cursor (Align Active Camera to View, CtrlAlt0 NumPad). Instead of the cursor, you can center your view on the selected object (Align View to Selected, * NumPad).
   * View Navigation - This submenu contains commands for rotating and panning the view. Using these commands through the menu is not that efficient; however, like all Blender menus, the much-more-convenient keyboard shortcuts are listed next to the commands. Camera Fly mode moves your view through 3D space. Use the keys indicated to orbit your view, or hold down MMB File:Template-MMB.png and move your mouse. Use the keypad + NumPad/- NumPad keys to zoom, or scroll your mousewheel. See this page for more about navigating in 3D views.
   * Global View/Local View - Global view shows all of the 3D objects in the scene. Local view only displays the selected objects. To switch between global and local view use / NumPad. Accidentally pressing / NumPad can happen rather often if you’re new to Blender, so if a bunch of the objects in your scene seem to have mysteriously vanished, try turning off local view.
   * Orthographic, Perspective - These commands change the projection of the 3D view. For more information, see Perspective and Orthographic Projection. Generally you want to stay in Orthographic view.
   * Show All Layers - This enables all of the twenty layers in the 3D view, allowing you to see all objects that are in your scene (especially if you combine it with a View All action). When enabled, this item turns to Show Previous Layers, to go back to previous layers selection.
   * Cameras - This submenu lists all the cameras in the scene. Selecting one will make it the active camera. There is also a command (Set Active Object as Active Camera, Ctrl0 NumPad) that sets the current object (which doesn’t have to be a camera) as the camera, so you can see what the scene looks like from its point of view.
   * Side, Front, Top - These commands change the view to the default side, front, or top views. Pressing the Ctrl key changes to the “complementary” view: Ctrl3 NumPad for right side, Ctrl1 NumPad for back, or Ctrl7 NumPad for bottom-looking-up views.
   * Camera - This command switches the view to the current camera view.
   * User - This command switches to a user view. In most cases, this won’t seem to do anything, but if you are in the camera view or have orthographic projection on, the view will change to perspective (and leave the camera view, if applicable).
   * Grease Pencil... - This command will toggle the Grease Pencil floating panel, see this page.
   * Background Image... - This command will toggle the Background Image floating panel, which allows you to load and pick an image to display in the background of the orthographic 3D view, as well as adjust its size and position. This is useful if you have a picture (for example, a face) that you want to model from. Each pane (3D View window) has its own background image settings. Each pane can use (or not use) a background image independently. So, you can set Top view to have one image, Side view can have another, and Front another. Each view uses an image separately from the others. However, all can use be the same image if the image is one big composite of all views you want to reference; just use the offset values in each pane to position the image where you want it. Background images can be stills, movies (avi or sequences) or even a render from another scene. For movies, enable Auto Refresh and Blender will display the appropriate frame from the movie when you change frames in your animation (with an optional offset, Offs field).